There will still be a pack of people on each maps struggling against each others like right now, but at least they won't spend their time roaming on an empty map like right now ( or at least a little less ).Ĭlick to expand.Not that its the same as on our server. Or you could just lower the respawn time by half or so, which would be more reasonable. Also make the spawn for the npc global and random for all maps.
With a set amount of the NPCS on the maps, and that 10 minutes timer for each, it would be up to the players to roam around and hunt them if they want to farm it, and they can't farm too much and too fast because they have to look for them in each an every map. So while I understand that it would be too much, it's only fair to make it reasonable for people.Įither make it a solo gate, where there isn't much point to share the maps right now anyways, the only interaction there is with other people is to leech off the meteoroid they locked first. Though it feels like we got cubikon / boss kristallon farming back, and a place to actually spend our ammo effciently ( sadly nowadays there aren't much places to do it anymore, because of bots and diminished returns ). I understand that having that much potential for urdium farming like there has been at the start of the event is way too overboard. Having that much people share a 10 min respawn on the NPCs is worse than farming cubikon even though it's now always filled with bots auto-farming them. Pretty disapointed for a christmas event, it feels like a waste of time. We just do it for the battle pass missions, which give pretty bad rewards honestly, it's just about the zephyr and the solace module.
With the new big respawn timer of 10 minutes for icy meteoroids the labyrinth is now pretty much useless.